SOFTWARE:
Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator - 
EVE Online - Combat Suit - In-Game -  Maya, Substance Painter, Toolbag























EVE Online - Combat Suit - Highpoly -  Maya, Zbrush








EVE Online - Combat Suit - Concept -  Photoshop




EVE Online - Jove Male - Visual -  Zbrush, 3ds Max, Vray.




EVE Online - Drifter Male - Visual -  
Zbrush, 3ds Max, Vray.




EVE Online - Drifter Male - ingame -  
Zbrush, 3ds Max, Maya.



EVE Online - Drifter Male Armor - Highpoly -  
Zbrush, 3ds Max.





Guristas Faction - EVE Online - Zbrush, 3D Coat, Maya, Photoshop.

(Ingame, textured, shaded)
(Ingame, textured, shaded)




Adam and Eve - base models - Zbrush, Maya, Vray.






Ninja Turtle - Leonardo - Zbrush, 3ds Max, Maya.






Old Hatter
Character bust inspired by the John Constantine universe.
Zbrush, 3ds Max, Maya.

                         
Vampire - Zbrush, 3ds Max, Maya.




Guardian - Zbrush, 3ds Max.



Archer
Character bust inspired by Witcher 2 - Zbrush, 3ds Max, Corona.





Viking - Zbrush, 3ds Max.





Werewolf - Zbrush, 3ds Max.





Heads, bust - Zbrush, 3ds Max.






EVE Amarr Statue



Amarr Statue done for the game EVE Online in collaboration with Andrei Cristea.
I worked on the clothing and the pedestal and Andrei did the body and piping stuff.

The concept was done by Lúðvík Kalmar Víðisson at CCP.


The Interstellar Marines Project


VIDEO: http://www.interstellarmarines.com/info-center/photo-session/



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ARTSTATION
http://www.artstation.com/artist/Bokaja

LINKEDIN
https://www.linkedin.com/in/jakobfalkenberg