Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator - 
EVE Online - Combat Suit - In-Game -  Maya, Substance Painter, Toolbag

EVE Online - Combat Suit - Highpoly -  Maya, Zbrush

EVE Online - Combat Suit - Concept -  Photoshop

EVE Online - Jove Male - Visual -  Zbrush, 3ds Max, Vray.

EVE Online - Drifter Male - Visual -  
Zbrush, 3ds Max, Vray.

EVE Online - Drifter Male - ingame -  
Zbrush, 3ds Max, Maya.

EVE Online - Drifter Male Armor - Highpoly -  
Zbrush, 3ds Max.

Guristas Faction - EVE Online - Zbrush, 3D Coat, Maya, Photoshop.

(Ingame, textured, shaded)
(Ingame, textured, shaded)

Adam and Eve - base models - Zbrush, Maya, Vray.

Ninja Turtle - Leonardo - Zbrush, 3ds Max, Maya.

Old Hatter
Character bust inspired by the John Constantine universe.
Zbrush, 3ds Max, Maya.

Vampire - Zbrush, 3ds Max, Maya.

Guardian - Zbrush, 3ds Max.

Character bust inspired by Witcher 2 - Zbrush, 3ds Max, Corona.

Viking - Zbrush, 3ds Max.

Werewolf - Zbrush, 3ds Max.

Heads, bust - Zbrush, 3ds Max.

EVE Amarr Statue

Amarr Statue done for the game EVE Online in collaboration with Andrei Cristea.
I worked on the clothing and the pedestal and Andrei did the body and piping stuff.

The concept was done by Lúðvík Kalmar Víðisson at CCP.

The Interstellar Marines Project