EVE Online - Body Augmentation - Zbrush, Substance Painter, Toolbag
A body augmentation I designed for capsuleers in EVE Online. It's a single set of maps baked onto the in-game base body. Blocked out a dynamesh, did a highres pass, baked in Marmoset Toolbag and texture/shading in Substance Painter. The body, head, and hair I assembled and exported from our in-engine character system, then spent some time polishing textures and shading.
Triglavian - EVE Online - Maya, Zbrush, Substance Painter, Toolbag
Highpoly
Wire
Concept
EVE Online - Resource Wars - Highpoly - Zbrush, Maya
Amarr Jacket - EVE Online - Resource Wars - Maya, Zbrush, Substance Painter, Toolbag
EVE Online - Resource Wars - Highpoly - Zbrush, Maya
EVE Online - Exploration Suit - Maya, Substance Painter, Toolbag
EVE Online - Exploration Suit - Highpoly - Zbrush, Maya
EVE Online - Combat Suit - Highpoly - Zbrush, Maya
EVE Online - Combat Suit - Concept - Photoshop
EVE Online - Jove Male - Visual - Zbrush, 3ds Max, Vray.
EVE Online - Drifter Male - Visual - Zbrush, 3ds Max, Vray.
EVE Online - Drifter Male Armor - Highpoly - Zbrush, 3ds Max.
Guristas Faction - EVE Online - Zbrush, 3D Coat, Maya, Photoshop.
EVE Amarr Statue
Amarr Statue done for the game EVE Online in collaboration with Andrei Cristea.
I worked on the clothing and the pedestal and Andrei did the body and piping stuff.
The concept was done by Lúðvík Kalmar Víðisson at CCP.
Adam and Eve Base Models - Zbrush, Marmoset Toolbag.
Base human models I sculpted for the sake of practicing anatomy and proportions.
I also use these as the base for many personal projects.
Adam and Eve Base Models - Zbrush, Marmoset Toolbag.
Base human models I sculpted for the sake of practicing anatomy and proportions.
I also use these as the base for many personal projects.
Guardian - Zbrush, 3ds Max.
Archer
Character bust inspired by Witcher 2 - Zbrush, 3ds Max, Corona.
Ninja Turtle - Leonardo - Zbrush, 3ds Max, Maya.
Vampire - Zbrush, 3ds Max, Maya.
Viking - Zbrush, 3ds Max.
Old Hatter
Character bust inspired by the John Constantine universe.
Werewolf - Zbrush, 3ds Max.
Heads, bust - Zbrush, 3ds Max.
Interstellar Marines
VIDEO: http://www.interstellarmarines.com/info-center/photo-session/
------------------------------------------------------------------------------------------------
ARTSTATION
http://www.artstation.com/artist/Bokaja
LINKEDIN
https://www.linkedin.com/in/jakobfalkenberg
SOFTWARE:
Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator
------------------------------------------------------------------------------------------------
ARTSTATION
http://www.artstation.com/artist/Bokaja
https://www.linkedin.com/in/jakobfalkenberg
SOFTWARE:
Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator