EVE Online HAVOC - The Deathless Armor

Modeled in Zbrush and Maya, textured in Substance 3D Painter. The backpack was done by Louie Ishii which I 'kitbashed' to fit the male proportions. The head I assembled in our in-house character system. Renders done in-engine and Marmoset toolbag.

Realtime - Marmoset Toolbag

Highpoly


EVE Online - Gallente Empire Suit

Modeled in Zbrush and Maya, textured in Substance 3D Painter. The backpack was done by Louie Ishii which I 'kitbashed' to fit the male proportions. The head I assembled in our in-house character system. Renders done in-engine and Marmoset toolbag.

Realtime - Marmoset Toolbag

Realtime - EVE Online
Highpoly


EVE Online - Body Augmentation - Zbrush, Substance Painter, Toolbag

A body augmentation I designed for capsuleers in EVE Online. It's a single set of maps baked onto the in-game base body. Blocked out a dynamesh, did a highres pass, baked in Marmoset Toolbag and texture/shading in Substance Painter. The body, head, and hair I assembled and exported from our in-engine character system, then spent some time polishing textures and shading.



EVE Online - Cyperpunk Mask

A cyberpunk themed mask I designed for EVE Online. This is the orignal color scheme and then a variation was done for the Turnur I event. Did a 3D design blockout, highpoly cleanup, lowpoly, Uvs, Substance Painter etc. Shown here in Marmoset toolbag.

Wireframe
Highpoly


Triglavian - EVE Online - Maya, Zbrush, Substance Painter, Toolbag

Highpoly
Wire
Concept


Amarr Jacket - EVE Online - Resource Wars - Maya, Zbrush, Substance Painter, Toolbag


EVE Online - Resource Wars - Highpoly - Zbrush, Maya




Amarr Jacket - EVE Online - Resource Wars - Maya, Zbrush, Substance Painter, Toolbag

EVE Online - Resource Wars - Highpoly - Zbrush, Maya




EVE Online - Exploration Suit - Maya, Substance Painter, Toolbag






EVE Online - Exploration Suit - Highpoly - Zbrush, Maya



EVE Online - Combat Suit - Maya, Substance Painter, Toolbag











EVE Online - Combat Suit - Highpoly - Zbrush, Maya





EVE Online - Combat Suit - Concept -  Photoshop


EVE Online - Jove Male - Visual -  Zbrush, 3ds Max, Vray.


EVE Online - Drifter Male - Visual -  Zbrush, 3ds Max, Vray.


EVE Online - Drifter Male - ingame -  Zbrush, 3ds Max, Maya.


EVE Online - Drifter Male Armor - Highpoly -  Zbrush, 3ds Max.





Guristas Faction - EVE Online - Zbrush, 3D Coat, Maya, Photoshop.



EVE Amarr Statue


Amarr Statue done for the game EVE Online in collaboration with Andrei Cristea.
I worked on the clothing and the pedestal and Andrei did the body and piping stuff.

The concept was done by Lúðvík Kalmar Víðisson at CCP.


Adam and Eve Base Models - Zbrush, Marmoset Toolbag.

Base human models I sculpted for the sake of practicing anatomy and proportions.
I also use these as the base for many personal projects.



Superman - Personal Art - Zbrush, Toolbag










Guardian - Zbrush, 3ds Max.



Archer
Character bust inspired by Witcher 2 - Zbrush, 3ds Max, Corona.



Ninja Turtle - Leonardo - Zbrush, 3ds Max, Maya.





Vampire - Zbrush, 3ds Max, Maya.




Viking - Zbrush, 3ds Max.


Old Hatter
Character bust inspired by the John Constantine universe.
Zbrush, 3ds Max, Maya.



Werewolf - Zbrush, 3ds Max.


Heads, bust - Zbrush, 3ds Max.


Interstellar Marines

VIDEO: http://www.interstellarmarines.com/info-center/photo-session/



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ARTSTATION
http://www.artstation.com/artist/Bokaja

LINKEDIN
https://www.linkedin.com/in/jakobfalkenberg

SOFTWARE:
Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator