EVE Online HAVOC - The Deathless Armor
Modeled in Zbrush and Maya, textured in Substance 3D Painter. The backpack was done by Louie Ishii which I 'kitbashed' to fit the male proportions. The head I assembled in our in-house character system. Renders done in-engine and Marmoset toolbag.
Realtime - Marmoset Toolbag
EVE Online - Gallente Empire Suit
Modeled in Zbrush and Maya, textured in Substance 3D Painter. The backpack was done by Louie Ishii which I 'kitbashed' to fit the male proportions. The head I assembled in our in-house character system. Renders done in-engine and Marmoset toolbag.
Realtime - Marmoset Toolbag
EVE Online - Body Augmentation - Zbrush, Substance Painter, Toolbag
A body augmentation I designed for capsuleers in EVE Online. It's a single set of maps baked onto the in-game base body. Blocked out a dynamesh, did a highres pass, baked in Marmoset Toolbag and texture/shading in Substance Painter. The body, head, and hair I assembled and exported from our in-engine character system, then spent some time polishing textures and shading.
EVE Online - Cyperpunk Mask
A cyberpunk themed mask I designed for EVE Online. This is the orignal color scheme and then a variation was done for the Turnur I event. Did a 3D design blockout, highpoly cleanup, lowpoly, Uvs, Substance Painter etc. Shown here in Marmoset toolbag.
Highpoly
Wire
Concept

EVE Online - Resource Wars - Highpoly - Zbrush, Maya


Amarr Jacket - EVE Online - Resource Wars - Maya, Zbrush, Substance Painter, Toolbag
EVE Online - Exploration Suit - Maya, Substance Painter, Toolbag
EVE Online - Combat Suit - Maya, Substance Painter, Toolbag










EVE Online - Combat Suit - Highpoly - Zbrush, Maya






EVE Online - Jove Male - Visual - Zbrush, 3ds Max, Vray.
EVE Online - Drifter Male - Visual - Zbrush, 3ds Max, Vray.
EVE Online - Drifter Male Armor - Highpoly - Zbrush, 3ds Max.

Guristas Faction - EVE Online - Zbrush, 3D Coat, Maya, Photoshop.

EVE Amarr Statue
Amarr Statue done for the game EVE Online in collaboration with Andrei Cristea.
I worked on the clothing and the pedestal and Andrei did the body and piping stuff.
The concept was done by Lúðvík Kalmar Víðisson at CCP.
Adam and Eve Base Models - Zbrush, Marmoset Toolbag.
Base human models I sculpted for the sake of practicing anatomy and proportions.
I also use these as the base for many personal projects.
Adam and Eve Base Models - Zbrush, Marmoset Toolbag.
Base human models I sculpted for the sake of practicing anatomy and proportions.
I also use these as the base for many personal projects.
Guardian - Zbrush, 3ds Max.
Archer
Character bust inspired by Witcher 2 - Zbrush, 3ds Max, Corona.
Ninja Turtle - Leonardo - Zbrush, 3ds Max, Maya.

Vampire - Zbrush, 3ds Max, Maya.
Viking - Zbrush, 3ds Max.
Old Hatter
Character bust inspired by the John Constantine universe.
Werewolf - Zbrush, 3ds Max.
Heads, bust - Zbrush, 3ds Max.
Interstellar Marines
VIDEO: http://www.interstellarmarines.com/info-center/photo-session/
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ARTSTATION
http://www.artstation.com/artist/Bokaja
LINKEDIN
https://www.linkedin.com/in/jakobfalkenberg
SOFTWARE:
Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator
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ARTSTATION
http://www.artstation.com/artist/Bokaja
https://www.linkedin.com/in/jakobfalkenberg
SOFTWARE:
Zbrush - Maya - 3ds Max - Marvelous Designer -
3D Coat - Substance Painter - Substance Designer - xNormal -
Marmorset toolbag - Unreal Engine - Vray - Photoshop - Illustrator